Thursday, November 14, 2013

Leisure, Pleasure Unit Details

Introduction

The most popular tools used free online are digital solution for leisure and entertainment.  The gadgets we own or carry around with us are in most times used for entertainment. Over 99% of mobile music listeners tune in on smartphones in America. Entertainment comes in different forms and ways. What was use to entertain in the past is not the same today. The speed at which technology changes is so fast that technology used for leisure and entertainment in 2012 may now be obsolete. Reflect on some of those technologies.

Questions to ponder: Do you feel that entertainment and leisure has been improved by digital technology? Is you leisure time spent better with the use of digital technology? What do you think is the future of these?

This unit allows investigate, understand, examine and develop digital leisure entertainment technologies, assess their impacts and develop solutions to any problems arising from their use. The unit will not only examine the impacts of the use of using technology in leisure and entertainment, but focus will be on the development of different software solutions used different entertainment and leisure situations.

Unit Title: Leisure Pleasure Unit


AOI Human Ingenuity: Student will develop digital products / solutions for entertainment.


Significant Concept: Planning is critical for the development of digital solutions and the success is determined is by the quality of research and planning while creating the products.
 

AK Focus
Cultures: What impact has information technology on the cultural entertainment and leisure.
 

Unit Question: To what extend has technology influenced leisure and entertainment?

Activity 1 (Working in pairs but later general discussions)

  • Name FOUR leading online companies in music industry. e.g itunes
  • What are some of the technologies that have been developed to better the access of online music or to control.
  • What are other innovations have been developed or are in the process of development. What are some of the future innovations in music  production and distributions.
  • Which are the common software programmes used by most major music companies in production.  

Activity 2 (Work individually and prepare to share your findings) 

  • Research and name at least 7 digital leisure entertainment products stating what softwares are used to develop them.
  • Obtain any current news items or video that explain a new phenomena / technology / or innovation in entertainment and leisure. i.e in videos, virtual reality, gaming, animations, online publications, comics, music, interactive books, social media, etc.

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