Unit Details: Leisure Pleasure
Below are the unit
details for this unit.
Key
concept
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Related
concept(s)
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Global
context
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Creativity
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Form and Function
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Scientific and technical innovation
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Statement
of inquiry
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Products can be influenced by creativity which enhance
their form and function.
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Inquiry
questions
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Factual Which
systems contribute to our leisure and pleasure?
Conceptual To
what extent do digital products enhance the quality of life?
Debatable What
drives creativity? Market push or desire to improve quality of life?
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AK
strand
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Ethics
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Designers don't just
create products and solutions out of no where. They have a process that
enables them to succeed. In MYP Design we focus on how to approach
design. Students learn the Design Cycle- An effective method for engaging
with design problems. Always remember that your goal is to apply the design
cycle to solve problems for real situations. That is why we insist on a real
client.
In design, emphasis in the
process is actually MORE critical than the product at this point in MYP. Evidence
of your learning and the evolution of your ideas throughout in the product development
should be clear.
Activities
Discuss in pairs
- What comes to your mind about the unit title above?
- Is technology is good for leisure/pleasure? Why or why not?
- How is the use of technology relaxing? what some of technological IT tools are used for relaxation?
- Is the use of technology stimulating/ and good for creativity? why or why not? Give examples
Read the following articles and watch the video
Videos supported article http://mashable.com/2011/02/09/advances-digital-entertainment/
What do you agree with and what don't you agree with in the articles and videos above;
Activity 1 (to be done in pairs for 10 mins)
- Research briefly, describe and ranked FIVE technologies that in your opinion have transformed leisure/pleasure/entertainment.
- Why did you rank them as you did? what influenced your ranking?
Activity 2 (to be done individually) 10 mins
- Name FOUR current innovations that have transformed leisure/entertainment and state why.
- Suggest or predict some of the technological innovations that you foresee in future
Activity 3 (to be done individually) 10 mins
- Share ONE news article,or video or any other evidence that supports either that " information technology has improved leisure and entertainment for the better" or "information technology has destroyed how we enjoy leisure and entertain ourselves"
Other resources
Top entertainment websites http://www.allmyfaves.com/blog/tv/top-25-entertainment-sites-the-best-of-online-entertainment/
Animations for entertainment
Apps builder
Designing architectural designs
How can you build outstanding designs during your leisure time?
Games in 3D