Challenge
There are many different forms and ways of entertainment. The use of information technology has contributed to either improving or worsening the way we are entertained. Your task is to identify a problem that can be addressed through the use of digital entertainment solutions. The problem should be clearly described and the clients current way of entertainment describe. The problem description should include the current limitations the client is facing and detailed explaination of why you think an IT solution will be the best.
Examples:
-An artist entertains by drawing his comic work manually, this takes a long time: Is there a software that can be used by the artist to speed up his work?
-A music student is learning manually how to play an instrument; The student is frustrated, and does know if there is progress; can a website with collected lessons about the instrument be a solution? or what other solution do you foresee?
The final investigate stage should not exceed 6 pages of font 12 Times New Roman. All responses should be in paragraphs with sub-headings for identification. APA in-text citation and APA format of referencing should be applied. The process journal must be used throughout the design cycle
The investigation document should use the following sub-heading where possible: Description of the problem, Design Brief, Secondary research(problem and Technology), Primary research, Design specification, Test strategy, Bibliography.
Assessment criteria
Level 0: The student does not reach a standard described by any of the descriptors given below.
Level 1–2: The student states the problem. The student investigates the problem, collecting information from sources. The student lists some specifications.
Level 3–4: The student describes the problem, mentioning its relevance. The student investigates the problem, selecting and analysing information from some acknowledged sources. The student describes a test to evaluate the product/solution against the design specification.
Level 5–6: The student explains the problem, discussing its relevance. The student critically investigates the problem, evaluating information from a broad range of appropriate, acknowledged sources. The student describes detailed methods for appropriate testing to evaluate the product/solution against the design specification.
Useful reading and research;
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