Monday, November 18, 2013

Leisure Pleasure Investigate stage Summative

Challenge:
There are many different forms and ways of entertainment and using leisure time. The use of information technology has contributed to perfecting or hindering the way we are entertained.  The entertainment industry has witnessed enormous growth either directly or indirectly linked to information technology.

Your task will be to identify any form of an leisure/entertainment related problem that can be solved using information technology. The problem should be clearly described and the clients’ current way of entertainment described. The problem description should include the current limitations, with detailed explanation of why you think an IT solution will be the best.

Examples:
-          The residential manager requires an IT product to celebrate the talents of the residential students, the talents my include tricks, magic, poems etc. What IT solution will be required for this case?

-          A parent is organizing a birthday party for his son. The parent requires a game that the son and his friends will play during the birthday party. What software and what kind of a game can be designed for this kind of problem?

-          A dance group has been requested to produce an IT product that be used for entertainment reference in future or teach some dancing lessons. What kind of solution will best fit this kind of problem?

Below are some  previous recommendation from MYP moderation report that they suggested for investigate work.
       ·       Allow students more control over the style and content of their investigation.
·       Encourage students to include more visual details in their research ( use screenshots, diagram, or graphs).
·       Encourage students to analyse and reflect on the information collected which leads to formulating an appropriate design specification.
·       Encourage students to explore and evaluate software and resources that could become part of their IT solutions.
 
Moderation Team recommendations on investigate June 2013
Criterion A – Investigate: students should develop
  •       Analysis and reflection of the information collected and evidence of how it is used to formulate the design specification.
  •       An investigation that relates directly to the problem to be solved which includes the materials, tools and techniques that could be used.
  •        Description of detailed methods for appropriate testing to evaluate the product/solution against the design specification.
  •        A bibliography and an appropriate acknowledgement of sources.

Levels
Task Specific Descriptor

0

     The student does not reach a standard described by any of the descriptors given below. descriptors given below
                       
1-2

      The student states the problem. The student investigates the problem, collecting information from sources. The student lists some specifications.
                   

3-4

      The student describes the problem, mentioning its relevance. The student investigates the problem, selecting and analyzing information from some acknowledged sources. The student describes a test to evaluate the product/solution against the design specification.


5-6

The student explains the problem, discussing its relevance. The student critically investigates the problem, evaluating information from a broad range of appropriate, acknowledged sources. The student describes detailed methods for appropriate testing to evaluate the product/solution against the design specification.

Investigate Checklist
Identify the problem 
I have described the problem as I understood it.
I have written an explanation on why the problem is important, relating it to my life.
I have written an explanation on why the problem is important, relating it to society.
I have written how and why solving this problem is relevant to the A.O.I.’s?

Develop your Design Brief 
I have written down a design brief: Explaining what I am going to do to solve the problem. (a general statement of what I am going to make, why I am going to make it, and for whom)
Research
It is clear from my research notes what I have learned more about the product to be developed.
I have researched on the skills and techniques required in the development of the product.
 Most of my research work is supported with screenshots, quotes, photos, and graphics that explains the different techniques and skills that can be applied while using the software in the product development. All graphics and screenshots are cited.
I have clearly organised my research in a proper format. Paragraphs are used properly.
I have clearly analysed and commented on most of the information researched.
I have applied in-text referencing where possible.
I have referred to at least four different types of resources in the investigation section.
I have used supporting evidence such as quotes, photos, illustrations, and graphs and are referenced (cited) appropriately.
I have undertaken a primary research by consulting an expert in the area of my investigation.
Design Specifications 
I have concluded the investigation by formulating design specifications. I have included a table of essential and desirablecharacteristics. I have written down design specifications which my product/solution must meet.
I have Designed and explained test(s) which I will use in order to test my finished product against my specifications.

I have included references to the sources of information and a bibliography in proper format (APA) is attached at the end of the investigation section. 
I have formatted my bibliography using these tools (citationmachine.net , ebiblio.com., easybib.com.)
I have included in the appendix all the interview or survey questions and their responses.
Design specs examples
http://mypct.isswiki.de/ct-9-technology/ct-9-lessons/world-cup-of-ideas-contest/design-brief-and-design-specification
http://mypct.isswiki.de/exemplary-design-cycle-elements/investigate

Sample Investigate work
Sample 1
https://docs.google.com/file/d/0B8VAiXCgqIIbV2gycGRyeU5WM2c/edit?usp=sharing
Sample 2
https://docs.google.com/file/d/0B8VAiXCgqIIbNjNiTXU2R0xCR3c/edit?usp=sharing
Sample MYP Video Games Solution
http://www.youtube.com/watch?v=rDCQZjgR3p4
Animation Solution
http://www.youtube.com/watch?v=fgP9hmbK0Rg
Digital Video Solution
http://www.youtube.com/watch?v=ygiDBGx9WIw

Thursday, November 14, 2013

Leisure Pleasure related Concepts and terminologies

Research and make brief notes on the following in your notes books. Use diagrams and images where possible
Graphics basics
  • Bits, Bytes, KB, and MB,GB, TB, PB, EB, ZB, YB
Describe the following terms.
  • Dpi and pixels
  • Resolution
  • Memory size
  • Processor Speed
  • Graphics adaptor
  • Hypertext
  • Hypermedia
Graphical images
Bitmapped images versus vector graphics

Images file formats and their key features

Describe some types of audio files e.g MP3

Describe some videos types of video files eg. MP4, AVI

What are animation; How are they developed, what are frames in animations?

Hardware (show images if possible)
  • Joysticks, Smartphones/ Mobile phones, DVD's and DVD drives, Wireless network- Bluetooth and infra red, VR Goggles, Webcam ,digital cameras and video cameras
  • Ipods, Kindles / Tablets, PSP / Nintendo
Software (define the terms)
  • Virtual reality games
  • Animation software
  • Entertainment apps
  • Cloud computing and entertainment

Leisure, Pleasure Unit Details

Introduction

The most popular tools used free online are digital solution for leisure and entertainment.  The gadgets we own or carry around with us are in most times used for entertainment. Over 99% of mobile music listeners tune in on smartphones in America. Entertainment comes in different forms and ways. What was use to entertain in the past is not the same today. The speed at which technology changes is so fast that technology used for leisure and entertainment in 2012 may now be obsolete. Reflect on some of those technologies.

Questions to ponder: Do you feel that entertainment and leisure has been improved by digital technology? Is you leisure time spent better with the use of digital technology? What do you think is the future of these?

This unit allows investigate, understand, examine and develop digital leisure entertainment technologies, assess their impacts and develop solutions to any problems arising from their use. The unit will not only examine the impacts of the use of using technology in leisure and entertainment, but focus will be on the development of different software solutions used different entertainment and leisure situations.

Unit Title: Leisure Pleasure Unit


AOI Human Ingenuity: Student will develop digital products / solutions for entertainment.


Significant Concept: Planning is critical for the development of digital solutions and the success is determined is by the quality of research and planning while creating the products.
 

AK Focus
Cultures: What impact has information technology on the cultural entertainment and leisure.
 

Unit Question: To what extend has technology influenced leisure and entertainment?

Activity 1 (Working in pairs but later general discussions)

  • Name FOUR leading online companies in music industry. e.g itunes
  • What are some of the technologies that have been developed to better the access of online music or to control.
  • What are other innovations have been developed or are in the process of development. What are some of the future innovations in music  production and distributions.
  • Which are the common software programmes used by most major music companies in production.  

Activity 2 (Work individually and prepare to share your findings) 

  • Research and name at least 7 digital leisure entertainment products stating what softwares are used to develop them.
  • Obtain any current news items or video that explain a new phenomena / technology / or innovation in entertainment and leisure. i.e in videos, virtual reality, gaming, animations, online publications, comics, music, interactive books, social media, etc.

Monday, November 11, 2013

Leisure, Pleasure Unit

Discuss in pairs
  • What comes to your mind about the unit title above? 
  • Is technology is good for leisure/pleasure? Why or why not?
  • How is the use of technology relaxing? what some of technological IT tools are used for relaxation?
  • Is the use of technology stimulating/ and good for creativity? why or why not? Give examples 
Read the following articles and watch the video




What do you agree with and what don't you agree with in the articles and videos above;

Activity 1 (to be done in pairs for 10 mins)
  • Research briefly, describe and ranked FIVE technologies that in your opinion have transformed leisure/pleasure/entertainment.
  • Why did you rank them as you did? what influenced your ranking? 
Activity 2 (to be done individually) 10 mins
  • Name FOUR current innovations that have transformed leisure/entertainment and state why.
  • Suggest or predict some of the technological innovations that you foresee in future
Activity 3 (to be done individually) 10 mins
  • Share ONE news article,or video or any other evidence that  supports either that " information technology has improved leisure and entertainment for the better" or "information technology has destroyed how we enjoy leisure and entertain ourselves"


Monday, November 4, 2013

Final Activity : Publishing the Entire Design Cycle into Digital Booklet

Create a final booklet using digital publishing software for all your design cycle stages. Make sure all your pages are in PDF before publishing them. Use www.3dissue.com . You will need to download the free trial of 3dissue software.

Watch the following Youtube for ideas http://www.youtube.com/user/3dissue

View the demo http://www.3dissue.com/magazine-samples/3dissuedemo/

Thursday, October 24, 2013

Digital Activism Evaluate Stage

The product/solution should be evaluated against the design specification in an objective manner based on testing, and also evaluate its impact on life, society and/or the environment. Including information on how the product/solution could be improved as a result of these evaluations will be important..

Your own performance at each stage of the design cycle must be evaluated and suggest ways in which your performance could be improved.

Moderation feedback on Evaluate stage:


This criterion was covered well by most students, particularly self-evaluation at the different stages of the design cycle.  However, more detailed testing against specifications was required in a number of cases. Also, some students failed to suggest modifications to their product/solution in response to feedback from clients. Students should be encouraged to analyse the feedback they receive. 
What affected most student's achievement was a lack of appropriate product testing. Students generally limit this to obtaining feedback, yet this is not always directly linked to the design specifications. Appropriate testing methods should be described in the investigation stage, while evidence of success should be included in the evaluation. Students should the base an objective evaluation of the product on the results of testing. Feedback could be used more effectively when evaluating a product's impact.


Ensure that students respond to feedback from clients by suggesting modifications and improvements to their product/solution.

Assessment Criteria
Levels
Task Specific Descriptor
0
The student does not reach a standard described by any of the descriptors given below.
1-2
The student evaluates the product/solution or his or her own performance. The student makes some attempt to test the product/solution.
3-4
The student evaluates the product/solution and his or her own performance and suggests ways in which these could be improved. The student tests the product/solution to evaluate it against the design specification.
5-6
The student evaluates the success of the product/solution in an objective manner based on the results of testing, and the views of the intended users. The student provides an evaluation of his or her own performance at each stage of the design cycle and suggests improvements. The student provides an appropriate evaluation of the impact of the product/solution on life, society and/or the environment

 

Sunday, September 29, 2013

Digital Activism Create Stage

You will start creating the product/ IT solution by following your Plan and taking into consideration the chosen design. The Created product should show
- Thorough competence in the use of IT tools
- Fully justified any modifications to the original design in Journal
- Original and outstanding solution with many IT techniques applied.

The process journal should be used frequently to document progress in this stage. This should be done at the end of each lesson, or at home or during your free times when working on the product. Ideas in the journal could include:

Appropriate quality: Ensure that the best possible product / solution is produced, taking into account the resources available, the skills and techniques used. Also, show how the product/solution addresses the identified need.

Moderation report comments;
§         The monitoring team felt that despite a lack of creativity in some of the products/solutions, students had worked conscientiously on this stage. 
§         The comparatively strong students included detailed journals, mentioning problems they faced and how they overcame these problems. However, there was a lack of evidence to show what they had achieved during each of their ‘create’ sessions. Screen shots or photographs illustrating the progress being made could have achieved this.
§         Ensure students document the create process with clips and photographs that illustrate their progress at significant stages. 

Assessment Criteria
Levels
Task Specific Descriptor
0

The student does not reach a standard described by any of the descriptors given below.
1-2

The student considers the plan and creates at least part of a product/solution.
3-4

The student uses appropriate techniques and equipment. The student follows the plan and mentions any modifications made, resulting in a product/solution of good quality.


5-6

The student competently uses appropriate techniques and equipment. The student follows the plan and justifies any modifications made, resulting in a product/solution of appropriate quality using the resources available.
  













Example of process journal entries: Note that only create entries are the only required entries in the process journal.



Saturday, September 21, 2013

PLAN STAGE DIGITAL ACTIVISM UNIT

This stage is after you have finished the designs. The plan for your product will need to have the following items:
  
1.     Introduction A simple paragraph, which aimed to explains the duration available for planning, the sections/tools you will use, and state those who will be helpful to you in the stage(s) coming.

2.     Basic Steps;
The basic steps are brief sentences outlining the main steps in the in the plan. The basic steps do not give details about the resources required and durations. Limit the outline of steps to 10.

A Gantt chart can be used after the basic steps.

3.       Production plan /Process Plan (plan for the creation part only)
The process plan is detailed information about process of creation.  
The production plan is developed from the steps identified in the basic steps.
  
4.      Evaluation of the Plan
The evaluation of the plan looks at how realistic, logical, and achievable is your plan.  

Notes: Moderation report Feedback 

·  The plans were essentially well documented and provided a link between the final proposed design and the realization of the final product/solution.
·  Most plans included logical sequential steps and timings.
· Students should be encouraged not only to list resources but also say how they may be used.
·  The evaluation of the plan is necessary for students to reach the higher-level descriptors. It is required to determine whether the plan is feasible or realistic, could it be followed by others and has undergone any modifications since the design stage. 

Assessment Criteria 
Levels
Task Specific Descriptor

0

The student does not reach a standard described by any of the descriptors given below.

1-2

The student produces a plan that contains some details of the steps and/or the resources required.

3-4

The student produces a plan that contains a number of logical steps that include resources and time. The student makes some attempt to evaluate the plan.

5-6

The student produces a plan that contains a number of detailed, logical steps that describe the use of resources and time. The student critically evaluates the plan and justifies any modifications to the design.

Submit your plans in softcopy

Sample Plan stage Work
Click to see Plan stage sample.

Saturday, September 7, 2013

Design Stage Digital Activism Unit.

In the design stage you are expected to:

a)     Generate several feasible and excellent designs that meet the design specifications
b)     Evaluate each design against the design specifications
c)     Then select one design, justify your choice and evaluate this critically against the design specification.

Designs can be sketched by hand and scanned copies submitted. Students can choose to use any software to develop their designs. All design work must be submitted in soft copy.

Examples of design blueprints.






Moderation Feedback from IBO
Note below the feedback extract from the moderation report on Design Stage 
The comparatively good students produced very clear and well-annotated design proposals. However, overall students did not show a wide range of ideas, which is necessary to reach the higher band levels. Again, ideas were mostly pencil drawings and may have been improved by including samples from various sources that could be used as part of their product/solution.
- 3 designs was not considered to be a range of feasible designs
- At the design stage, students are encouraged to develop their initial drawings with clips or screen shots from sources that may visually enhance their ideas/solutions.
      Assessment criteria

Levels
Task Specific Descriptor
 0
 The student does not reach a standard described by any of the descriptors given below.
 1-2
 The student generates one design, and makes some attempt to justify this against the design specification.
3-4

The student generates a few designs, justifying the choice of one design and fully evaluating this against the design specification. 
5-6

The student generates a range of feasible designs, each evaluated against the design specification. The student justifies the chosen design and evaluates it fully and critically against the design specification.

Video, animation, games ideas for Design.
Design 1