Thursday, March 22, 2012

Investigation Activities

Write some notes in your books or prepare or use Prezi software to describe the information below. The information relates to the unit digital entertainment.
a) What is the difference between and definition of computer graphics, digital media, and multimedia?
b) Distinguish between bitmapped graphics and vector Graphics. List at least four differences between them.
c) Define: pixel, color depth, resolution
d) What is an interactive multimedia and hypermedia?

Your prezi software should atleast include a useful video and apply the various prezi techniques available.

Sunday, March 18, 2012

Investigate Stage: Digital Entertainment

Challenge
There are many different forms and ways of entertainment. The use of information technology has contributed to either improving or worsening the way we are entertained. Your task is to identify a problem that can be addressed through the use of digital entertainment solutions. The problem should be clearly described and the clients current way of entertainment describe. The problem description should include the current limitations the client is facing and detailed explaination of why you think an IT solution will be the best.

Examples:
-An artist entertains by drawing his comic work manually, this takes a long time: Is there a software that can be used by the artist to speed up his work?

-A music student is learning manually how to play an instrument; The student is frustrated, and does know if there is progress; can a website with collected lessons about the instrument be a solution? or what other solution do you foresee?

The final investigate stage should not exceed 6 pages of font 12 Times New Roman. All responses should be in paragraphs with sub-headings for identification. APA in-text citation and APA format of referencing should be applied. The process journal must be used throughout the design cycle

The investigation document should use the following sub-heading where possible: Description of the problem, Design Brief, Secondary research(problem and Technology), Primary research, Design specification, Test strategy, Bibliography.

Assessment criteria
Level 0: The student does not reach a standard described by any of the descriptors given below.

Level 1–2: The student states the problem. The student investigates the problem, collecting information from sources. The student lists some specifications.

Level 3–4: The student describes the problem, mentioning its relevance. The student investigates the problem, selecting and analysing information from some acknowledged sources. The student describes a test to evaluate the product/solution against the design specification.

Level 5–6: The student explains the problem, discussing its relevance. The student critically investigates the problem, evaluating information from a broad range of appropriate, acknowledged sources. The student describes detailed methods for appropriate testing to evaluate the product/solution against the design specification.

Useful reading and research;

Friday, March 16, 2012

Digital Entertainment Unit

Introduction
As we live in this life, were are either entertained or we entertain. The packaging and presentation of the entertainment is critical in reaching and pleasing the targeted audience. Entertainment comes in different forms and ways. The means that was used to entertain in the yester years are not the same means used today.
Question to ponder: Which group of people would you like to entertain? What will be the entertainment? what IT tool will you use and Why?

This unit is aimed at investigating and understanding the digital technologies in use, their impacts and solution to any problems arisng from their use. There are many digital entertainment solutions but their effectiveness vary from tool to another. Below are the details of our next unit

Unit Title: Digital Entertainment
AOI Human Ingenuity: Student will develop digital products that can be used to entertain.
Significant Concept: The choice of a technology for entertainment determines the success or failure of its productiveness.
AK Focus
Pluralism: How has IT in entertainment influenced our perception of other people?
Unit Question: To what extend has information technology influenced the way we entertain?

Digital Entertainment Unit
Develop a mind-map or a brainstorm that will guide your entire process of the design cycle. The brainstorm can be drawn or you can use any software. The Brainstorm should show atleast two possible aternatives to the following;
Investigate Stage
-the Problem
- the Client
- the product
- the primary sources
- Testing strategy
Design stage
- Design types
Plan stage
- Planning tools

Project proposal
Use the provided project proposal document to fill in the details for your next CT project.

Friday, March 9, 2012

Examples of Smart Programs

Attempt using the following examples of smart programs
Task A
Talk with ELIZA in the link below.
http://www-ai.ijs.si/eliza/eliza.html

Talk to A.L.I.C.E in the link below
http://www.pandorabots.com/pandora/talk?botid=f5d922d97e345aa1
Who do you think is smarter between the two and why?

Task B
Attempt the expert programs or the simulations in the link below. Which of the listed i more meaniful and why?
http://www.exsys.com/demomain.html

Natural Language Program
-Try to ask question and see the responses: Do you think the program can answer all question correctly? Why
http://start.csail.mit.edu/

Can the computer Quess correctly
Think of an item and answer 20 questions to see if the computer can guess it.
http://www.20q.net/

Translation Programs
- Can the computer translate a language better than a human?
-Tryout trnaslations below and see the translation in the other languages
http://translate.google.com/#

Teach baby Rose
-Try teaching baby Rose somethings and see how she learns: What is your observation?
http://teachrose.com/rose/src/talk.php

Wednesday, February 22, 2012

Evaluate stage : Sport Technology Unit

In this stage you are expected to evaluate the product/solution against the design specification in an objective manner based on testing, and to evaluate its impact on life, society and/or the environment. You are expected to explain how the product/solution could be improved as a result of these evaluations.

You will also be expected to evaluate your own performance at each stage of the design cycle and suggest ways in which your performance could be improved. It is important that you review the methods of testing used and client's feedback evalauted.

Assessment criteria
0: The student does not reach a standard described by any of the descriptors given below.

1-2: The student evaluates the product/solution or his or her own performance. The student makes some attempt to test the product/solution.

3-4:The student evaluates the product/solution and his or her own performance and suggests ways in which these could be improved.The student tests the product/solution to evaluate it against the design specification.

5-6:The student evaluates the success of the product/solution in an objective manner based on the results of testing, and the views of the intended users. The student provides an evaluation of his or her own performance at each stage of the design cycle and suggests improvements. The student provides an appropriate evaluation of the impact of the product/solution on life, society and/or the environment.

Wednesday, January 25, 2012

News Item on Sports Technology

Read the news item assigned and share more to the class on the technology

http://sports.tmcnet.com/applications/listAll.aspx

Tuesday, January 24, 2012

Create Stage: Sports Technology Unit

You will start creating the product/ IT solution by following your Plan and taking into consideration the choosen design. The Created product should show
- Thorough competence in the use of IT tools
- Fully justified any modifications to the original design in Journal
- Original and outstanding solution with many IT techniques applied.

The process journal should be used frequently to document progress in this stage.This should be done at the end of each class and any time you have done some work at home or at school. Ideas in the journal could include:
- A description of what you accomplished and/or learned last class and/or for homework; any changes you made to your original plan (and why you made the changes; Any limits (of the software, your time, or your skills) that have prevented you from following your plan; Any new ideas you’ve had while creating the product. Mention what gave you the idea; any successes you’ve had, especially something you figured out on your own
· any difficulties you’ve run into (and how you solved them).
· your plans for next class (and any work you plan to do at home)
· how you feel about the project now, and/or
· anything else that’s relevant

Appropriate quality: Ensure that the best possible product / solution is produced, taking into account the resources available, the skills and techniques used. Also, show how the product/solution addresses the identified need.

Assessment criteria
0
The student does not reach a standard described by any of the descriptors given below.
1-2
The student considers the plan and creates at least part of a product/ solution.
3-4
The student uses appropriate techniques and equipment. The student follows the plan and mentions any modifications made, resulting in a product/solution of good quality.
5-6
The student competently uses appropriate techniques and equipment. The student follows the plan and justifies any modifications made, resulting in a product/solution of appropriate quality using the resources available.