Monday, August 22, 2011

Digital Activism Unit:

Unit Title: Digital Activism

Introduction
Different technologies have been popular medium to communicate ideas, create awareness to issues in the society. The technologies can be used to entertain, to inform, to persuade, and even to spark awareness. With the many current IT related technologies, our messages and stories can be told with more clarity, emotion, and with impact.

AOI
Community and Service: Important community issues are shared using different mediums. The many problems of different individuals can be solved by the choice and means we use to relay the information to influence decision.

AK Focus : Governance and Civil society:

Unit Question: How can I effectively highlight the issues affecting my community?


Today's Activity:
Activity 1
Use movie maker software to created a short clip highligting the hunger issues in Kenya, Somalia and Part of ethiopia.

Include the following;
- 6 still images
- One video
- Music in the background where possible
- Different transitions
- Last for at least 1 min.

Activity 2

Attempt the task in the link below use movie maker
https://sites.google.com/a/wcsga.net/mrs-pj-s-class-site/home/8th-grade-1/-i-am-unique-webquest-movie-maker-activity

Monday, June 13, 2011

Animate me! Evaluate Stage

You are expected to evaluate the product/solution against the design specification in an objective manner based on testing, and to evaluate its impact on life, society and/or the environment.

You are expected to explain how the product/solution could be improved as a result of these evaluations.

As students, you are expected to evaluate your own performance at each stage of the design cycle and to suggest ways in which your performance could be improved.(Maximum 3 pages, Times New Roman font, 12 pt font size, Your name in the footer)

Please use the questions as a guide to your evaluate stage.

-How did you perform in each stage of the design cycle? What were your strengths and what were your weakness?

-What are some of the improvements that you would make to your product following the feedback from testing?

- what were the views of the client?

- Which stage of the design cycle did you perform well and which stage did you perform poorly and what were your reasons?

- Reflect on one the area of interaction and strand linked to this project:

Assessment Criteria

0 : The student does not reach a standard described by any of the descriptors given below.

1-2 :The student attempts to evaluate the animation produced and his/her own performance. The student makes some attempt to test the product created.

3-4: The student to a greater extend evaluates the animation produced and his or her own performance and suggests ways in which these could be improved. The student tests the product to evaluate it against the design specification

5-6: The student evaluates the success of the animation produced in an objective manner based on the results of testing, and the views of the intended users. The student provides an evaluation of his or her own performance at each stage of the design cycle and suggests improvements. The student provides an appropriate evaluation of the impact of the product and or solution on life, society and or the environment.

Sunday, May 22, 2011

Create Stage in Animate Me! Unit

The final created product should meet your design specs; We expect ;

The animation to last for not less that 3 minutes.
Include audio where possible.
Have a minimum of three characters in most of the frames created.
Uploaded as a continuos file either in youtube or emailed to me.
Modification, testing and any other challenges recorded in the process jouranl


Assessment criteria

0 : The student does not reach a standard described by any of the descriptors given below.

1-2:The student considers the plan and creates a simple animation using very few styles and techniques from the software. What is communicated is not clear.

3-4:The student uses appropriate styles and techniques available in the software in the proudction of the animation. The student follows the plan and mentions any modifications made in the process journal. The resulting music produced is of good quality and the message is some how understood.

5-6: The student competently uses styles and techniques in the software appropriately in the animation production. The student follows the plan and justifies any modifications made in the process journal. The resulting animation produced is of appropriate quality and the message therein is clear and captivating.


Sample students' project using Toon boom

http://www.youtube.com/watch?v=mc_vP2TpaKs

http://cartoonsmartblog.wordpress.com/2011/01/05/some-excellent-student-work-and-bttf/

other related animation programs

http://imator.com/


http://www.fluxtime.com/animate.php


http://domo.goanimate.com/

Sunday, May 15, 2011

Animate Me! Planning stage

Develop a plan using the Tom's Gantt chart planner in link below.

http://www.tomsplanner.com/


You will not be penalized if you have already used a different tool. Learn and use the features available in the Tom's planner.

-Brief description of what is going to happen
-Description of the tools or ideas used in achieving the individual task.
-The duration of the task or activity.
-Mentions persons involved at any stage.

The planning tool should be not more than two pages, and landscape paper orientation.


Ensure that there are a minimum of 8 clear stages.

Evaluation of the Plan


You will critically evaluates the plan and justifies any modifications to the design

The Assessment Rubric
0: The student does not reach a standard described by any of the descriptors given below.

1-2: The student has identified and used a simple planning tool that contains sketchy details of the steps and/or the resource required.

3-4: The student has used appropriately the planning tool. The tool contains a number of logical steps that include resources, reasons and time. The student makes some attempt to evaluate the plan.

5-6: The student has effectively and efficiently used the planning tool. The tool usedt contains a number of detailed, logical steps that describe the use of resources and time. The student critically evaluates the plan and justifies any modifications to the design.

Thursday, May 5, 2011

Design Stage: Summative (Animate Me! unit)

In this Unit's design stage, you will develop two designs of storyboards communicating the same story.

Each storyboard design will;
- Have atleast 6 frames or at most 10 frames
- In each frame have atleast three characters
- The design of characters should be totally different for the two storyboard designs.


After the two design development is completed, you will be required to write a detailed report comparing the two softwares used.(ONLY IN LESS THAN ONE PAGE)

- Describe the advantages of each design( write this in one paragraph)
- Describe the disadvantages of each design( write this in one paragraph)
- Describe the similarities of the two designs(write this in one paragraph)
- Explain how & which design meets your design specs mentioned in the investigate stage( write this in one paragraph)
-Justify your choice: From the two designs developed, which one will you use to create your final animation product and why?(Write this in one paragraph )

Assessment Criteria

0 The student does not reach a standard described by any of the descriptors given below

1-2 The student generates one or two design storyboards with basic or limited techniques. The comparison between the designs is superficial and makes little attempt to justify this against the design specification.

3-4 The student generates two designs applying developing some characters creatively. The story is understood from the frames. The student explains the strength, limitations and similarities of designs. The student justifys the choice of one designed storyboard and explains this against the design specification

5-6 The student generates two storyboard designs aplying and developing unique characters. The story is communicated clearly from the frames. Each used design is discussed in terms of strengths and weaknesses against the design specification. A justification is done for the final choice with a more extensive and critical discussion (strengths and weaknesses) against the design specification

Monday, April 18, 2011

Design Stage: Part A

Read and discuss in pairs the following

a) What is storyboad?

b) How can you use the storyboard in the development of your animations

c) Use any storyboard software to develop a sketch of your project You may use the resources in the links below;

http://www.accessart.org.uk/drawingtogether/index.html

http://accad.osu.edu/womenandtech/Storyboard%20Resource/


http://www.microfilmmaker.com/downloads/How_to_draw_storyboards.pdf


http://www.learnanytime.co.uk/Art%20Design/Creating%20Storyboards.htm

Monday, April 4, 2011

Investigate Stage: Summative: Animate Me! Unit

Please respond to the following activities in MS word ensuring that it does not exceed 6 pages of font 12 Times New Roman. All responses should be in paragraphs with sub-headings for identification. Ensure that entries are made to process journal throughout the design cycle.

Introduction
Animation software has been used to produce cartoons and comics for different purposes. Many issues in our society have been addressed by communicating using animated comics and cartoons. We will therefore use animation software to create and examine it's impact in communications.
Our AOI on focus is Health and Social Education. Identify a problem linked to AOI and one client who is not a student.

Description of the problem. (200 words).
- Who have you identified as your client and why is she/he a suitable client?
- What is the problem to be addressed? Describe how the client is currently addresses the problem.
- Why do you think you client will need an IT solution to address the problem?

Design Brief:
The Design Brief is a short statement of what you are going to make, why you are going to make it, and for whom are you making it for. It should be an open ended statement.
• What will you create to address the problem identified above?
• Why do you think this is the best solution, compared to other solutions?
• What are the benefits/advantages to the client of creating the stated product?

Secondary Research
For our better understanding of animation software use, an indepth research should carried out. In your research, all sources must be written in the standard APA format of citation ( see examples of citations in http://www.sciencebuddies.org/science-fair-projects/project_apa_format_examples.shtml )

I will expect to see the following sources for your research.
- 6 Internet sources.
- 4 Books sources.
- 2 Newspaper sources
- 4 Magazine sources.

Below are some areas of research expected. Each information obtained should be summarized or written as briefly as possible with sub-headings.

- Investigate the areas where where animations have been used and why they were used.

- Which animations softwares were used in which creating which cartoon movies (4).

- Which animated cartoon movie made the most money in 2010?

- Four animations examples created and used for the wrong purposes or have had a negative impact

- Four animations examples created and used for the right purposes or have had a positive impact.

- Name an animations created which conveyed the best message and what was the message conveyed and who created the animation?

- Brief summary of 3D animations software reviews by experts. Which is the best?

- Animations skills & techniques, and related terminologies


Primary Research Interview/ Questionnaire:
Part of data collection involves primary data collection. You will interview someone who has used an animated software and establish why animations are prefered or not prefered.
(Your interview document should have the following headings: Name of the interviewee, his/her position, place of interview and date)
- Identify the person to interview
- Develop 10 open ended questions that you will need to ask.
- Set an appointment and interview that person or use a questionnaire
- then write down all the responses from the interview process or summarize the responses from the questionaire.

Design Specification
Design specification describes the details of what the final product should have based on the clients problem.
What should a good animation have? - write short statements of the design specification that you want to see in our final anination created.

Test Strategy

-What tools will you use to test that the product is meeting the design specs standards?

-Describe briefly how the tools will be used.

Investigate Assessment criteria
0
-Failure to address the actual task set.
-The student has not handed in an investigation
-The student has not reached a standard described by any of the descriptors given below
1
-Little knowledge and ability in identifying the computer animation tools needed
-Hardly any attempt of research and analyse the problem (why is animation required, what makes animation great, etc)
- Test strategy and design specs in outlined in basic limited points.
-Lists a few sources, some of which may be irrelevant without in-text references.
2-3
-Some knowledge and ability in identifying and research of computer animation tools needed
-Signs of analysis of the problem (why animation is ideal, what makes animation great, etc)
- The design spec is briefly stated with some short statements on test strategy.
- Adequately acknowledges sources with a few in-text references.
4-5
- Good knowledge and ability in identifying most of the computer animation tools and animation terminologies
- Some clear analysis of the problem based on the research.( what makes animation great, etc)
- The design specs is clearly explained with a a clear explaination of the test strategy.
- Effectively acknowledges sources with properly used in-text references.
6
- Excellent knowledge and ability in identifying the computer animation tools available/needed
- High degree of analysis of the problem based on the researched information. (what makes animation great, etc)
- Thoroughly evalauted design specification with a thorough evalaution of test strategy.
- Consistently and clearly used in-text referencing with acknowledges sources in a Bibliography